Call for Papers

With more than 800 participants in the past years, Mensch und Computer is one of the largest conferences in the field of human-computer interaction in Europe. Every year the conference attracts participants from science and industry. This year’s program again consists of the scientific track “Human-Computer Interaction” (HCI) and the practitioner track “Usability Professionals” (UP).

We welcome contributions from academics and practitioners in the form of long papers, short papers, demos, workshops, tutorials, and doctoral colloquiums. To stengten the international profile of the conference, we welcome and encourage submissions and presentations in English. Although the main conference language is traditionally German parts of the program are in English (e.g., keynotes, invited talks, selected talks).

The scientific long and short papers are published in the ACM Digital Library and each receives its own Digital Object Identifier (DOI). All accepted contributions will also be published, as before, in the Digital Library “Mensch-Computer Interaktion” of the Gesellschaft für Informatik e.V. (Society for Computer Science) as open access publications.

Important Dates/Deadlines

TrackContribution TypeSubmissionAcceptance NoticeCamera-Ready
Deadline
MCIWorkshopsMarch 14, 2022
MCIFull PapersApril 06, 2022
MCIShort Papers, TutorialsJune 15, 2022
MCIDemosJune 15, 2022
MCISubmissions to the Doctoral ColloquiumJuly 04, 2022
UPWorkshop-/Tutorial suggestions
UPFull- / Creative Presentations
UPBarcamp
UPWorking Groups

Conference

04 to 07 September 2022, Technical University Darmstadt, Darmstadt

Main Topics of the Mensch und Computer conference

Methodology and Modeling

  • Adaptive User Interfaces
  • User Modeling
  • Agile Methods
  • User Experience and Usability Research
  • Novel Evaluation Methods
  • Prototyping and Interaction Modeling
  • User Experience Design
  • Crisis Proof User Studies

Interaction techniques

  • Tangible Interaction
  • Haptics, Touch, and Gestures
  • Human-Robot Interaction
  • Look, Point, Touch – Multi-Device Interaction
  • Mobile Interaction Techniques
  • Eyetracking und Gaze Interaction
  • Brain-Computer Interfaces
  • Wearable und Nomadic Computing
  • Multimodal Interaction
  • Assistive Technologies / Accessibility

Application Areas

  • Internet of Things and Industry 4.0
  • Interaction with Embedded and Ambient Systems
  • Smart Homes
  • Ambient Assisted Living
  • Automotive User Interfaces
  • CSCW and Social Computing
  • Digital Humanities and UX
  • Entertainment Computing
  • Virtual Reality, Augmented Reality, Mixed Reality
  • Virtual Characters and Avatars
  • Gamification and Serious Games
  • Usable Safety and Security
  • Health and Well-being
  • Learning Technologies

Reflection And Perspectives: Individuals And Society

  • Affect, Aesthetics, and Emotion
  • Designing for Gender and Diversity
  • Inclusiveness
  • Refugee Informatics
  • Economic Perspectives of UX
  • Fairness, Ethik
  • Universal Design
  • The role of HCI in times of crisis
  • User studies in times with contact restrictions (COVID-19)